Laκsa: Mobile App for Intelligible Control of Interruption

March 1st, 2012 § 0 comments § permalink

laksa-screenshots

Mobile phones allow people to keep in touch with others and be easily reachable. However, the increasingly intimate use of smartphones also risks more social disruptions (e.g., in meetings and movie theatres) and work interruptions. This is because current smartphones are not smart enough to comprehensively understand the context of where its owner is, what he is doing, what is socially appropriate, and with whom he can be connected to then, etc.

Therefore, we have developed Laκsa, a mobile app to automatically infer the user’s context for social availability. It uses the rich sensors in smartphones (e.g., GPS, microphone, accelerometer, calendar) together with sophisticated machine learning algorithms to infer contextual cues, such as whether the user is in an impromptu conversation at the office, on an evening run outdoors, or at home listening to music. With this, Laκsa can provide contextually relevant features such as automatically silencing or activating the phone’s ringer in an intelligent and appropriate manner.

Laκsa is also intelligible to communicate with users. Using algorithms to provide explanations, Laκsa helps users to understand what it knows and how it makes inferences, and enables users to share such situational and social understanding with friends and family. Hence, Laκsa uses location and activity to connect (κ) users for social awareness.

Publications

We have published several research papers on using Laκsa to investigate the design of intelligible visualizations of context-awareness and to evaluate the usefulness of intelligilibility.

  1. Lim, B. Y., Dey, A. K. 2012.
    Evaluating Intelligibility Usage and Usefulness in a Context-Aware Application
    CMU-HCII Technical Report.
  2. Lim, B. Y., Dey, A. K. 2011.
    Investigating Intelligibility for Uncertain Context-Aware Applications.
    In Proceedings of the 13th international conference on Ubiquitous computing (UbiComp ’11). ACM, New York, NY, USA, 415-424. DOI=10.1145/2030112.2030168
  3. Lim, B. Y., Dey, A. K. 2011.
    Design of an Intelligible Mobile Context-Aware Application.
    In Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI ’11). ACM, New York, NY, USA, 157-166. DOI=10.1145/2037373.2037399

Granny Home Activity Monitor Simulator

January 21st, 2010 § 0 comments § permalink

05-344 Applied Machine Learning

Project for course Applied Machine Learning. I used the dataset provided from Kasteren et al. 2008 about activity recognition in a smart home to train a classifer using a decision tree. To test the classifier, I developed this simulator using a Java game engine (Golden T Game Engine).


Game simulator for smart home activity recognition

References

  • Golden T Game Engine. www.goldenstudios.or.id . Retrieved 16 December 2008.
  • Kasteren, T.L.M., Noulas, A. K., Englebienne, G., Kröse, B.J.A. Accurate Activity Recognition in a Home Setting. In Proc. Ubicomp 08. Seoul, South Korea, 2008.

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Assessing Demand for Intelligibility in Context-Aware Applications.

January 18th, 2010 § 0 comments § permalink

This study investigates which explanations users of context-aware applications wanted to know so that we could target to provide these explanations to maximize user satisfaction. We presented 860 online participants with video scenarios of four prototypical context-aware applications under various circumstances along the dimensions of application behavior appropriateness, situation criticality, goal-supportiveness, recommendation, and number of external dependencies. We elicited and subsequently solicited (validation) what information participants wanted to know under the various circumstances and extracted 11 types of explanations of interest. We also found how the demands for the explanations varied with circumstance (e.g., explanations of all types are highly desired for critical situations, and Why Not explanations are highly desired for goal-supportive applications such as reminders). We presented our results as design recommendations of when context-aware applications should provide certain explanations.

Intelligibility Design Recommendations

We provide a table of recommendation to designers and developers of context-aware applications derived from survey data of participant responses and the resulting analysis [Lim & Dey 2009]. They can use this table to determine which types of intelligibility explanations to include in their applications depending on the circumstances their applications would encounter. For example, if the application is not very accurate, it would have low Appropriateness, and we would recommend the explanation types: Why, Why Not, How, What If, and Control.

Instructions on usage

Select the checkbox or radio buttons as according to how your candidate context-aware application is defined (e.g. whether it has high criticality, etc). This will highlight the respective explanation types recommended for your application. You can mouse over the keywords in the table for the definitions of what they mean.

Explanation Type General
ApplicationInputs  
Outputs  
ModelWhy +
Why Not  
How +
What If  
What Else  
Certainty +
Control +
Situation  
Appropriateness Criticality Goal-Supportive Recommendation Externalities
LowHigh LowHigh LowHigh LowHigh LowHigh
    +        +
    ++     +   
++ +++         
+   +  ++     ++
++ ++    +  + 
    +    +  + 
    ++         
    ++  +      
++   ++         
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Publication

Lim, B. Y., Dey, A. K. 2009.
Assessing Demand for Intelligibility in Context-Aware Applications.
In Proceedings of the 11th international Conference on Ubiquitous Computing (Orlando, Florida, USA, September 30 – October 03, 2009). Ubicomp ’09. ACM, New York, NY, 195-204. DOI=10.1145/1620545.1620576.

Assessing Impact of Intelligibility on Understanding Context-Aware Applications.

January 18th, 2010 § 0 comments § permalink

We sought to explore how much better participants could understand intelligent, decision-based applications when provided explanations. In particular, we investigated differences in understanding and resulting trust when participants were provided with one of four types of explanations compared to receiving no explanations (None). The four types of explanations are in terms of answers to question types:

  1. Why did the application do X?
  2. Why did it not do Y?
  3. How (under what condition) does it do Y?
  4. What if there is a change W, what would happen?

We showed participants an online abstracted application with anonymous inputs and outputs and asked them to learn how the application makes decisions after viewing 24 examples of its performance. Of the 158 participants recruited, they were evenly divided into groups where some received one of the four types of explanations and one group received no explanation. We subsequently measured their understanding by testing whether they can predict missing inputs and outputs in 15 test cases, and asking them to explain how they think the application reasons. We also measured their level of trust of the application output.

We found that participants who received Why and Why Not explanations better understood and trusted the application more than How To and What If.
abbox -results » Read the rest of this entry «

Pointus

January 17th, 2010 § 0 comments § permalink

During Summer 2004, I did an internship at the Context-Aware Systems Department. To enable office staff to control displays in conference rooms with their own PDAs, I developed a Java-based remote control interface to control the mouse and keyboard of the computers there. The work extended from Brad Johanson’s research on EventHeap and PointRight at Stanford.

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